3D Rigging
Gary Rig
Gary Rig - Overview
Gary Rig - Arms
Gary Rig - Face
Gary Rig - Legs
Gary
This rig was created for the short student film, "As Luck Would Have It". It features IK/FK controls for the legs, with additional controls for the heel, ball, and toes on the feet. His spine uses FK multiple FK controls. His arms have IK/FK controls and multiple controls for the fingers. For his face, I have given him multiple controls for his eyebrows, nose, and mustache so that he may be more expressive. His hair comes with a built-in control connected to a blendshape for scenes in which he is wearing his headphones so that his hair does not clip through.
Bird
This rig was created for "Quest for the Key", a SCAD student film directed by Kat Nowak. The bird has IK/FK legs, with feet controls that allow the toes to be posed. His wings are FK controlled and a wire deformer for the feathers, as well as an automatic wing tuck control. His facial controls include an eye aim, beak, and multiple tongue controls. His spine is an FK control, with multiple controls allowing for flexible movement of his body.
Bird Rig
Bird Rig - Overview
Bird Rig - Feet
Bird Rig - Face
Bird Rig - Wings
Rover Rig
Rover Rig - Overview
Rover Rig - Front Leg
Rover Rig - Hind Leg
Rover Rig - Tail
Rover
This rig was created for "Rovin' Rover", a 3D exploration game made during Global Gam Jam 2021. It features the main character, Rover. The legs have IK/FK controls, with joints to manipulate different parts of the toe, ball, ankle, and heel of the foot. His spine has an FK setup, including root and clavicle controls, as well as a hip wiggle control. His tail has working FK/IK controls. His face contains ear, tongue, jaw, and nose controls.
Atlas
This rig was created for the short student film, "Brake", directed by Aja Weary. I worked specifically on Atlas' front and back legs. Each set of legs have a similar but separate setup applied to them, though both feature FK/IK controls. They also include additional rotation attributes in each part of the feet and ankle region to allow for more flexibility in the rig, so that an animator may bend them into any position necessary.
Atlas Rig
Atlas - Front Leg
Atlas - Hind Leg
Kuma Rig
Kuma - Overview
Kuma - Face
Kuma
This rig was created for the short student film, "Brake", directed by Aja Weary. I worked on the facial controls for the bear character Kuma, which are driven by blendshapes. They are controlled through a picker located on the side of his head, which stays in place no matter where his body moves. He has individual blendshapes for his eyes, eyebrows, nose, and different parts of his mouth, providing the animator with multiple ways to change his expression.
3D Animator
Jackie Geiger