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3D Rigging

Gary Rig

Gary Rig
Gary Rig - Overview

Gary Rig - Overview

00:24
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Gary Rig - Arms

Gary Rig - Arms

01:06
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Gary Rig - Face

Gary Rig - Face

01:09
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Gary Rig - Legs

Gary Rig - Legs

01:03
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Gary

 

This rig was created for the short student film, "As Luck Would Have It". It features IK/FK controls for the legs, with additional controls for the heel, ball, and toes on the feet. His spine uses FK multiple FK controls. His arms have IK/FK controls and multiple controls for the fingers. For his face, I have given him multiple controls for his eyebrows, nose, and mustache so that he may be more expressive. His hair comes with a built-in control connected to a blendshape for scenes in which he is wearing his headphones so that his hair does not clip through.

Bird

 

This rig was created for "Quest for the Key", a SCAD student film directed by Kat Nowak. The bird has IK/FK legs, with feet controls that allow the toes to be posed. His wings are FK controlled and a wire deformer for the feathers, as well as an automatic wing tuck control. His facial controls include an eye aim, beak, and multiple tongue controls. His spine is an FK control, with multiple controls allowing for flexible movement of his body. 

Bird Rig

Bird Rig
Bird Rig - Overview

Bird Rig - Overview

00:29
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Bird Rig - Feet

Bird Rig - Feet

01:05
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Bird Rig - Face

Bird Rig - Face

00:55
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Bird Rig - Wings

Bird Rig - Wings

01:11
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Rover Rig

Rover Rig
Rover Rig - Overview

Rover Rig - Overview

00:37
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Rover Rig - Front Leg

Rover Rig - Front Leg

01:05
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Rover Rig - Hind Leg

Rover Rig - Hind Leg

00:57
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Rover Rig - Tail

Rover Rig - Tail

01:08
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Rover

 

This rig was created for "Rovin' Rover", a 3D exploration game made during Global Gam Jam 2021. It features the main character, Rover. The legs have IK/FK controls, with joints to manipulate different parts of the toe, ball, ankle, and heel of the foot. His spine has an FK setup, including root and clavicle controls, as well as a hip wiggle control. His tail has working FK/IK controls. His face contains ear, tongue, jaw, and nose controls.

Atlas

 

This rig was created for the short student film, "Brake", directed by Aja Weary. I worked specifically on Atlas' front and back legs. Each set of legs have a similar but separate setup applied to them, though both feature FK/IK controls. They also include additional rotation attributes in each part of the feet and ankle region to allow for more flexibility in the rig, so that an animator may bend them into any position necessary. 

Atlas Rig

Atlas Rig
Atlas - Front Leg

Atlas - Front Leg

01:04
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Atlas - Hind Leg

Atlas - Hind Leg

01:12
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Kuma Rig

Kuma Rig
Kuma - Overview

Kuma - Overview

00:06
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Kuma - Face

Kuma - Face

01:55
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Kuma

 

This rig was created for the short student film, "Brake", directed by Aja Weary. I worked on the facial controls for the bear character Kuma, which are driven by blendshapes. They are controlled through a picker located on the side of his head, which stays in place no matter where his body moves. He has individual blendshapes for his eyes, eyebrows, nose, and different parts of his mouth, providing the animator with multiple ways to change his expression.

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